Game Glossary – Nintendo Warriors (Fire Emblem and Hyrule Warriors)

|

[wtr-time]
Translate this page to...
[GTranslate]

With both Fire Emblem Warriors and Hyrule Warriors: Definitive Edition being officially released on the Nintendo Switch, I’ve decided to compile a list of terms for both new players, and existing players, to refer to for deeper understanding of the games.

In this game glossary, everything from the UI, to the main gameplay, DLC, and more, have been clearly defined for your learning pleasure!

Since both games have more in common they they do apart, terms for both are included in the glossary below. [FEW] will be shown next to terms based from Fire Emblem Warriors, while [HW] will be shown for terms applying to Hyrule Warriors.

Read on, and delve deeper into the lands of Hyrule and heroes of the Emblem!

The Basics

Prologue battle!

BGM[FEW/HW] – Abbreviated form of Background Music; The music that plays in both games. Can be set before battle in Hyrule Warriors and Hyrule Warriors: Definitive Edition. The music can also be listened to in both of the games’ Gallery and Record Hall menus, respectively.

Experience[FEW/HW] – A measurement value that increases with each KO, leading to eventual Level Ups. Experience gained from each KO varies depending on enemy levels and ranks.

Gold[FEW] – The unit of currency unique to Fire Emblem Warriors. Can be found by breaking vases, as well as defeating enemies. Automatically picked up and accumulates even with allies’ KOs. Used in all aspects of the Camp.

KOs[FEW/HW] – The number of enemies defeated in the current battle. Each KO provides warriors with Experience, and take away from the KO count for sealed weapon skills. Also used as a bonus in the Battle Record.

Level Up[FEW/HW] – A term used when a character gains enough experience, permanently boosting their stats. When a warrior levels up in Hyrule Warriors, all of their Hearts are restored. Levels can be reset in Fire Emblem Warriors.

Missions[FEW/HW] – Tasks/Objectives players complete while in battle. Comes in two varities, (Main) Missions and Side Missions.

Rupees[HW] – The unit of currency unique to Hyrule Warriors. Can be found by breaking brown pots, as well as by defeating enemies. Automatically picked up. Used in all aspects of the Bazaar.

Warriors[FEW/HW] – The playable characters of both games. Warriors use specific weapons, can have up to 6 Combo Attacks, 7 or more Regular Attacks, and a Special Attack. Warriors will also Level Up, providing increases to their stats.

Weapons[FEW/HW] – Instruments used to attack enemies. Each Weapon has its own Stats, Slots, Stars, Tier, and Skills/Attributes. Can also be literal instruments, in the case of Hyrule Warriors.

Stats

Lianna leveling up

Attack Power[HW] – The attack stat of a warrior in Hyrule Warriors. Does not include Weapon Power. Can be checked from the Training Dojo.

Hearts[HW] – Hyrule Warriors’ version of HP. Can be permanently increased from Heart Containers and Heart Pieces, or from normal leveling.

HP[FEW] – A character’s maximum HP, aka, Hit Points. When a character reaches 0 HP, they will be defeated. Fire Emblem Warriors’ equivalent to Hearts.

Str (Strength)[FEW] – Power of Physical (melee) Attacks. Damage dealt is affected by the opponent’s Defense stat. Used in Fire Emblem Warriors.

Def (Defense)[FEW] – Defense against Physical Attacks. Damage received is dependent on the attacker’s Strength stat. Used in Fire Emblem Warriors.

Mag (Magic)[FEW] – Power of Magic Attacks. Damage dealt is affected by the opponent’s Resistance stat. Used in Fire Emblem Warriors.

Res (Resistance)[FEW] – Defense against Magic Attacks. Damage received is dependent on the attacker’s Magic stat. Used in Fire Emblem Warriors.

Skl (Skill)[FEW] – Power of Critical Hits and Warrior Special Attacks. Used in Fire Emblem Warriors.

Sp[FEW] – Length of Awakening state; Lowers the rate the Awakening Gauge depletes while in Awakening. Used in Fire Emblem Warriors.

Lck (Luck)[FEW] – Affects the drop rate of recovery items. Higher luck = higher frequency of recovery items. Used in Fire Emblem Warriors.

Mov (Movement)[FEW] – How quickly a character moves. Used in Fire Emblem Warriors.

Weapon Power[FEW/HW] – How much damage the weapon does, influenced by its Stars and Weapon Tier. Works in combination with Warrior attack stats. Used in both games.

Combat

Link's... Awakening?

Awakening[FEW] – A battle “mode” in which a warriors attacks are powered up, all enemies are in a weapon triangle disadvantage,  and bonus rewards are given for high KO counts. Useable only when the Awakening Gauge is full in Fire Emblem Warriors.

Awakening Gauge[FEW] – A gauge that is filled from blue awakening tonics and attacking while at a weapon triangle advantage. Can be used to trigger Awakening Mode. Similar to the Magic Gauge in Hyrule Warriors.

Combo[FEW/HW] – A specific attack formed by alternating regular attacks with strong attacks.

Critical Hit[FEW] – A special attack that occurs when an enemy’s Stun Gauge is depleted. Similar to Hyrule Warriors’ Weak Gauge Smash.

Dark[HW] – An elemental damage type. Occurs when repeated attacks are made against a single enemy.

Dual Guard[FEW] – A defensive move in which a supporting unit blocks a single attack while paired up. Unique to Fire Emblem Warriors.

Dual Special[FEW] – A devastating warrior special in which both Vanguard and Support attack together, at the expense of each’s warrior gauge bar. Unique to Fire Emblem Warriors.

Dual Strike[FEW] – An offensive move in which a supporting unit attacks enemies, breaking guards and triggering stun gauges to appear. Unique to Fire Emblem Warriors.

Elements[HW] – Damaging forces affixed to each weapon in Hyrule Warriors. Consists of Light, Dark, Water, Fire and Lightning.

Extra-Effective Item Attack[HW] – An attack in Hyrule Warriors. Occurs when certain enemies are hit when an item is shown above their head, by the item shown. This causes the enemy to hit their own forces, and causes a weak gauge to appear.

Fairy Magic[HW] – An attack that a companion fairy uses in Hyrule Warriors. Can gain elemental properties. Useable with the magic gauge filled.

Fire[HW] – An elemental damage type that causes enemies to “blow up,” dealing damage to nearby enemies. Appears in Hyrule Warriors.

Focus Spirit[HW] – A battle “mode” that can be used when the magic gauge is full. Warriors in Focus Spirit have faster attacks, and gain bonuses based on the amount of KOs earned. Similar to Fire Emblem Warriors’ Awakening.

Light[HW] – An element in Hyrule Warriors. Similar to the dark element, except light damage occurs when repeatedly attacking multiple enemies.

Lightning[HW] – An element in Hyrule Warriors. Enemies affected by Lightning take more damage when hit in the air.

Pair Up[FEW] – A strategic pairing of two warriors together in battle. Causes a stat boost for the Vanguard, and has offensive and defensive capabilities. Adapted from Fire Emblem Awakening, and used in Fire Emblem Warriors.

Regular Attacks[FEW/HW] – Attacks formed by pressing the Y button in the default Warriors control scheme. Usually a hack or slash. Can be used with a strong attacks to form combos.

Shield Gauge[FEW] – A defensive gauge filled while in Pair Up in Fire Emblem Warriors. When full, the supporting unit will automatically block one attack. Filled by attacking enemies during pair up.

Special Attacks[HW] – A unique, powerful attack that can be utilized when the Warrior Gauge is filled. Used in Hyrule Warriors, but identical to Warrior Specials.

Strong Attacks[FEW/HW] – Attacks that do more damage than regular attacks. Can be added at the end of consecutive regular attacks to form a combo.

Stun Gauge[FEW] – A gauge that appears after an enemy attacks, or is hit by certain attacks. When depleted, a critical hit can be performed. Similar to Weak Gauges in Hyrule Warriors.

Support (Pair Up)[FEW] – The unit supporting the attacking warrior during a pair up. Performs the Dual Strike and Dual Guard moves.

Vanguard[FEW] – The leading warrior in a pair up. Receives a boost in stats from the supporting unit, and can start a Dual Special.

Warrior Special[FEW] – A unique, powerful attack that can be utilized when the Warrior Gauge is filled. Used in Fire Emblem Warriors, but identical to Special Attacks.

Weapon Gauge[FEW] – A gauge filled during a pair up in Fire Emblem Warriors. When the gauge is full, a supporting unit can attack, breaking guards and stunning enemies. Filled with attacks against enemies.

Water[HW] – An element type in Hyrule Warriors. Attacks have a chance to put a water bubble on enemies, causing damage over time.

Elements of Battle

Rowan and Heroes

Anna’s Conditions[FEW] – A description on the various conditions needed to have Anna appear. Similar to Hyrule Warriors’ Check Skulltula option. Only in Fire Emblem Warriors.

Autobattle[FEW] – A list of settings for AI warriors, changing their behavior in battle. Unique to Fire Emblem Warriors.

Anna’s Pop-Up Shop[FEW] – A “shop” that appears on the battlefield. Speaking to Anna produces an illustration piece. Does not use gold, and appears in Fire Emblem Warriors.

Battle Log[FEW/HW] – A text-based log of conversations, missions, and mission updates. In Fire Emblem Warriors, voice clips can be replayed here. Accessed from both games’ pause menus.

Battlefield Info[FEW/HW] – A list of every unit, fort/keep, and their current health. In Hyrule Warriors, all chests are listed when viewing Keeps. Accessed from both games’ pause menus.

Battle Record[FEW/HW] – A review screen of the completed battle. KOs, Battle Time, and other stats are shown, giving a rupee bonus. In Adventure and History Modes, these stats are used to provide a battle ranking. Used in both games.

Bonds[FEW] – A feature in Fire Emblem Warriors, where two warriors become more fond of each other. Leads to support level increases and support conversations.

Chests[FEW/HW] – Hidden treasure that can be used to aid Warriors. Appears in both games, though chests in Fire Emblem Warriors require a chest key.

Command[FEW/HW] – Where Warriors are given orders. Warriors can be assigned to various keeps/forts, or even to defend or attack units. In Fire Emblem Warriors, orders are more complex, and are done directly from the pause menu. Appears as Orders in Hyrule Warriors Legends.

Current Status[HW] – A list featuring the current mission, as well as the victory and defeat conditions. Appears in Hyrule Warriors.

Dragon Veins[FEW] – A special area in which the battlefield can be modified. Similar to Hyrule Warriors’ Magic Circle.

Fleeing[FEW/HW] – The result of allied units losing all of their health in battle. Units who flee are almost permanently removed from battle, and some fleeing units can result in an instant defeat.

Flight Route[FEW] – A path in which only winged units and warriors can traverse. Appears in Fire Emblem Warriors.

Forts[FEW] – Structures that house and spawn enemy/ally forces in Fire Emblem Warriors. Can be taken over by defeating the Fort Captain of each Fort. Taking control of all Forts will provide a Morale boost to the controlling forces. Similar, but not identical to Keeps.

Fort Captain[FEW] – A unit that holds control over a Fort. Defeating it will add the fort to your forces. Equivalent to Keep Bosses.

Keeps[HW] – Structures that house and spawn enemy/ally forces in Hyrule Warriors. A Keep Gauge appears in each Keep, requiring enemies to be defeated. When the Keep Gauge is empty, the Keep Boss appears. Control is gained by defeating the Keep Boss. Similar, but not identical to Forts.

Keep Boss[HW] – A unit that holds control over a Keep. Defeating it will add the keep to your forces. Enemy Commanders can be an enhanced form of Keep Bosses. Equivalent to Fort Captains.

Keep Gauge[HW] – A meter bar that depletes when enemies are defeated inside of a Keep. When enough enemies are defeated, a Keep Boss appears. Used only in Hyrule Warriors.

Magic Circle[HW] – A circle in which various changes to the battle are made. Similar to Dragon Veins in Fire Emblem Warriors.

Materials[FEW/HW] – The character-specific items that can drop from enemy units. Used in crafting Crests and Badges.

Mission List[FEW/HW] – Shows a list of all main and side missions. The current, active mission can be changed from here. Appears in both games’ pause menus.

Morale[FEW/HW] – The overall confidence level of a faction or whole battling force. Units with high morale glow brightly, while units with low morale are dimly shaded. Morale also affects attack and defense. Altered in-battle in many ways.

Outposts[FEW/HW]: A unit-spawning structure found outside of Keeps and Forts. Not a crucial element of battle, but spawns units that can fill up the battlefield. Used in both games, and denoted by a diamond shape on the map.

Reinforcements[FEW/HW] – An influx of enemy or ally units into the battlefield. Reinforcements can be summoned, or called by a messenger.

Retreating[FEW/HW] – An occurance that removes an enemy from the battlefield. Enemies can retreat from either losing health, or from certain enemy units being defeated. Both conditions vary depending on the specific battle.

Skulltulas[HW] – Golden Spider-like enemies that appear after reaching certain conditions. When Skulltulas appear, the general area is depicted by a spider web on the map. Unique to Hyrule Warriors.

Warrior Info[FEW/HW] – A menu that shows a warrior’s combos, weapon’s skills/attributes, and badges. In Hyrule Warriors, Skulltula Conditions and Fairies can be checked here.

Weapons and Weapon Enhancement

The Smithy menu in Hyrule Warriors

Appraise Skills/Weapons[FEW/HW] – A feature of the smithy where sealed skills and attributes can be seen, for 10X the amount of KOs remaining.

Attributes[FEW] – The extra effects a weapon has in Fire Emblem Warriors. Can range from attack boosts to increased weapon and material drops. Equivalent of Hyrule Warriors’ Weapon Skills.

Axes[FEW] – A weapon type effective against lances. Used in Fire Emblem Warriors.

Base Weapon[HW] – The weapon gaining a skill when fusing weapons.

Bows[FEW/HW] – A weapon type effective against winged units in Fire Emblem Warriors. Used as an item in Hyrule Warriors.

Dragonstones[FEW] – A weapon type used in Fire Emblem Warriors. Uses magic in close combat.

Fuse Weapons[HW] – A feature of the smithy that allows a skill to be transferred from one weapon to another. (Base Weapon) The weapon the skill is transferred from (Source Weapon) will be destroyed in the process. Equivalent to Fire Emblem Warriors’ Reforge Weapons.

Lances[FEW] – A weapon type in Fire Emblem Warriors that is effective against Swords.

Reforge Weapons[FEW] – A feature of the smithy that allows a skill to be transferred from one weapon to another. The weapon the skill is transferred from will be destroyed in the process. Equivalent to Hyrule Warriors’ Fuse Weapons.

Remove Skills/Attributes[FEW/HW] – A feature of the smithy that allows players to remove slotted effects from weapons.

Sealed Skills/Attributes[FEW/HW] – Weapon enhancements that are locked until certain conditions have been met. Usually unlocked with KOs, however, some need certain milestones accomplished in game as well.

Sell Weapons[FEW/HW] – A feature of the smithy where excess weapons can be sold for money. Weapon stars, slots, and tiers affect the money gained. Also accessed after battle when weapons exceed the maximum limit.

Smithy[FEW/HW] – A shop used in both games, allowing players to modify, appraise and sell weapons.

Source Weapon[HW] – The weapon a skill is transferred from when fusing weapons, and is subsequently destroyed.

Skills (Weapon)[HW] – The extra effects a weapon has in Hyrule Warriors. Can range from attack boosts to increased weapon and material drops. Equivalent to Attributes in Fire Emblem Warriors.

Slots[FEW/HW] – How many skills or attributes a weapon can have. A weapon cannot have more slots than it started with, though skills can be transferred to similar weapon types.

Stars[FEW/HW] – The overall quality of the weapon. Each star boosts the weapon’s power, with a maximum of 5 stars per weapon. Cannot be improved, and is determined on weapon drop.

Swords[FEW] – A weapon type used in Fire Emblem Warriors and Hyrule Warriors. In Fire Emblem Warriors, swords are effective against axes.

Tomes[FEW] – A weapon type used in Fire Emblem Warriors. Uses ranged magic.

Unique Weapons[FEW/HW] – A weapon only a designated Warrior can use. In Hyrule Warriors, all weapons are unique to specific characters. In Fire Emblem Warriors, a character can have a weapon that only they can use, which cannot be sold.

Weapon Tier[FEW/HW] – The ranking system of a Weapon. In Hyrule Warriors, weapons can have 3-4 tiers, while Fire Emblem uses 5 tiers. Separate from stars.

Weapon Triangle[FEW] – The combat effectiveness system used in Fire Emblem Warriors.

Kingdoms and Tribes

The Kingdom of Aytolis in Fire Emblem Warriors

Altea[FEW] – An island kingdom on the continent of Archanea. Marth was a prince of Altea, before the kingdom fell from an enemy attack. Later becomes part of the border of Ylisse and Plegia.

Aytolis[FEW] – The kingdom from which Rowan and Lianna hail from. Has been known to utilize shared thrones as a government system. Unique to Fire Emblem Warriors.

Dolhr[FEW] – An empire that attacked Altea, forcing Marth into hiding. Originally destroyed by an ancestor of Marth, but later revived by Garnef. Becomes part of Plegia. Pronounced “dole-or.”

Gerudo Tribe[HW] – A tribe of people (usually women) who live in the deserts of Gerudo. Known for thievery and rejecting outsiders. Ganondorf is known to call Gerudo home, and takes the form of a Gerudo. A male is said to be born once every 100 years.

Goron Tribe[HW] – The proud, though peaceful inhabitants of Death Mountain. They value strength and courage, and refer to each other as brothers. Gorons can often be seen helping with heavy lifting and demolitions in Hyrule. Goron leaders are elders and chiefs.

Gristonne[FEW] – The kingdom from which Darios hails from. Unique to Fire Emblem Warriors.

Hoshido[FEW] – The kingdom from which Azura was raised. A peaceful, prosperous kingdom that is fighting against Nohr. Possibly named for the Japanese words “hoshi,” star, and “shiro,” white. Has strong Asian themes.

Hyrule[HW] – The central kingdom of the land of Hyrule. Denizens are Hylians, who look exactly like humans, except for their pointy ears.

Lorule[HW] – The mirror kingdom of Hyrule. Its citizens are generally more rude and beligerent than Hyrule’s. Appears in A Link Between Worlds, and as an Adventure Map.

Macedon[FEW] – A former forest territory turned kingdom, forced into serving the empire that attacked Altea. Minerva is a princess of Macedon. Later becomes part of the Theocracy of Plegia.

Nohr[FEW] – The kingdom from which Corrin was raised. Obsessed with conquest, Nohr is seen as the agressor of the war between Nohr and Hoshido. Named similarly to “noir,” the french word for black. Has strong European themes.

Plegia[FEW] – A Theocracy that incites war with Ylisse. Partially controlled by a cult, Grimleal, that worships the evil dragon Grima.

Sheikah Tribe[HW] – A ninja-like tribe that has long served Hyrule from the shadows. Members are denoted by a sheikah eye on their clothing.

Talys[FEW] – An island kingdom from which Caeda hails from, and ally to Altea. Marth went into hiding here after the fall of Altea. Formerly on Archanea, Talys later becomes part of the Halidom of Ylisse.

Twili[HW] – A kingdom from the Twilight Realm. Formerly descended from Interlopers, sorcerers who sought the Triforce for their own. After being banished to the Twilight Realm, the interlopers soon began to lose their emotions, and became a more peaceful people.

Ylisse[FEW] – A Halidom that has made a pact with Naga. Ylisse is ruled by an Exalt, who has a brand, denoting their pact with Naga, as well as their royal status. A peaceful kingdom that dislikes fighting. Protected from bandits and Plegia by Chrom and the Shepherds.

Zora Tribe[HW] – An aquatic tribe, based around Zora’s Domain. Inhabitants are mermaid-like, and are generally reserved, though friendly. Known for their architecture and water temples. A kingdom, and ocassionally home to a sage.

Modes and Menus

The Main Menu of Hyrule Warriors

Adventure Mode[HW] – A mode housing Hyrule Warriors’ adventure maps. Each map is based on a different Legend of Zelda game, replicated in 8-bit form, with an 8-bit music styling. Each map square/tile has its own battle, with unique rules not found in Legend Mode, and the tiles themselves often have hidden elements needing use of an item card to reveal. Very similar, but not identical to Fire Emblem Warriors’ History Mode.

Camp[FEW] – A Menu in which players can buy Crests to improve their units’ abilities, manage weapons at the Smithy, Spend gold to level up at the Training Grounds, or go to the Temple to recieve game-modifying blessings. An unlocked warrior is randomly selected to be a shopkeeper, providing voice lines for the duration of the session.

Convoy[FEW] – A Menu in which players can check the status of all unlocked warriors, changing their weapons, skills, items, and costumes as desired. Individual units’ support levels can also be checked here.

Challenge Mode[HW] – A mode in which players can test their skill in battles designed to be more difficult than usual. Also houses the unique mode of Ganon’s Fury (DLC), in which players control Ganon itself, and Boss Challenge (DLC), where players will need to take down numerous boss monsters in a single battle. Each battle is ranked and scored, for each warrior.

Extras[FEW] – A memu in which all of Fire Emblem Warriors’ non-gameplay features are housed. Players can access the Records Hall for galleries, music, and guides, scan an amiibo under Presents, change game settings, or view the game’s digital manual from here.

Free Mode[FEW/HW] – A mode in which players can play through the main campaign battles of both Hyrule Warriors and Fire Emblem Warriors, with any unlocked character. In Fire Emblem Warriors, Free Mode is integrated into Story Mode, and is permanently applied to completed chapters.

Gallery[HW] – A mode where players can view their playable warriors, in-game cutscenes, and illustrations. Players can also freely listen to all of the game’s music, check their achievement progress from the Medal List, and view any of the game’s tutorials. Equivalent to Fire Emblem Warriors’ Records Hall.

History Mode[FEW] – A mode in which chapter battles from other Fire Emblem games are nearly faithfully reproduced, including the game’s UI sounds. Each enemy unit represents its’ own battle, and has unique rules not found in the game’s story mode. Further progression into a History Battle often leads to more reinforcements. Very similar to Hyrule Warriors’ Adventure Mode.

Legend Mode[HW] – The main story mode of Hyrule Warriors. Chapters must be completed in this mode to unlock other modes, battle items, some characters, and some new weapon types. Completing a battle in Legend Mode allows the battle to be played in Free Mode, where any unlocked character can be used.

My Fairy [HW] – A mode unique to Hyrule Warriors: Legends, and Hyrule Warriors: Definitive Edition. Once a fairy has been discovered in an adventure map, players can raise and nurture the fairy. Fairies can be fed from the Dining Room, Dressed up in the Salon, and equip learned Fairy Skills at the School. Fairies are fully modeled and animated in Hyrule Warriors: Definitive Edition.

Records Hall[FEW] – A mode where players can view their playable warriors, in-game cutscenes, and illustrations. Players can also freely listen to all of the game’s music, check their achievement progress from the Badge List, and view any of the game’s tutorials. Equivalent to Hyrule Warriors’ Gallery menu.

Settings[FEW/HW] – A mode in which different aspects of the game can be changed to the player’s liking, such as individual volume settings, or whether to display midbattle cutscenes, amogst other settings. Custom button mappings can also be set for both games. In Fire Emblem Warriors, settings are found under the Extras menu.

Story Mode[FEW] – The mode in which the main campaign of Fire Emblem Warriors is played. Once a story chapter is complete, it is permanently switched to Free Mode. Nearly completely equivalent to Hyrule Warriors’ Legend Mode.

*DLC

Bride Lucina and Butterfly

A Link Between Worlds Pack[HW] – The Final DLC for Hyrule Warriors and Hyrule Warriors Legends. Adds Ravio and Yuga as playable characters. The 3DS version also adds the Lorule Map.

Awakening Pack[FEW] – The third DLC pack for Fire Emblem Warriors. Includes Owain, Tharja and Olivia as characters, adds the Scion of Legend, Emmeryn, and Caravan Dancer battles to history mode, more support conversations, and costumes for Chrom, Lissa, and Cordelia. Not to be confused with the Link’s Awakening Pack for Hyrule Warriors.

Boss Pack[HW] – DLC for Hyrule Warriors that includes two new modes; the Boss Challenge, a mode where warriors can fight against giant bosses, unlocking costumes for Link, Zelda, and Lana, and Ganon’s Fury, where a player controls Ganon, unlocking costumes for Cia and Ganondorf.

Fates Pack[FEW] – The First DLC pack for Fire Emblem Warriors. Includes Azura, Niles and Oboro as playable characters, adds the Grief, Land of Gods, and Cold Reception history mode battles, new support conversations, the Bond Charm item, and costumes for Azura, Camilla, Takumi and Corrin. Also adds personal weapons.

**Hero of Hyrule Pack[HW] – A discontinued season pass for the Wii U version of Hyrule Warriors. Includes the Master Quest, Twilight Princess, Majora’s Mask, and Boss Pack DLC. Also provides the Dark Link costume as a bonus.

**Legends Character Pack[HW]: DLC for the Wii U version of Hyrule Warriors that includes the new base characters of Linkle, Skull Kid, Tetra, King Daphnes and Toon Link from Hyrule Warriors Legends. A paper insert was included with a redemption code for new copies of Hyrule Warriors Legends at launch. Also includes the Trident weapon for Ganondorf.

Legends of Hyrule Pack[HW] – A season pass that can be jointly or individually purchased for the Wii U and 3DS versions of Hyrule Warriors. Includes the Link’s Awakening, Phantom Hourglass & Spirit Tracks, and A Link Between Worlds DLC packs.

Link’s Awakening Pack[HW] – DLC for Hyrule Warriors that includes Marin from Link’s Awakening, and the Boots weapon for Linkle. The 3DS version adds a new map to Adventure Mode.

**Majora’s Mask Pack[HW] – DLC for Hyrule Warriors. Adds Young Link and Tingle as characters, Era of the Hero of Time costumes for Impa and Sheik, and the Termina adventure map.

**Master Quest Pack[HW] – DLC for Hyrule Warriors. Adds the Master Quest adventure map, Cia’s Tale to the story mode, Guardian of Time costumes for Cia and Lana, as well as the Horse weapon for Link.

Phantom Hourglass & Spirit Tracks Pack[HW] – DLC introduced in Hyrule Warriors Legends. Includes Toon Zelda as a new character and the Sand Wand weapon for Toon Link. The 3DS version adds the Grand Travels adventure map.

Season Pass[FEW/HW] – DLC that allows purchasers to recieve all included DLC upon release, for a discounted total price. Used in Fire Emblem Warriors. The current season pass includes the Awakening, Fates, and Shadow Dragon packs, as well as the exclusive bridal costume for Lucina. The Hero of Hyrule Pack is a discontinued season pass, while the Legends of Hyrule Pack is the current season pass for the Wii U and 3DS versions.

Shadow Dragon Pack[FEW] – The second DLC pack for Fire Emblem Warriors. Includes Navarre, Minerva and Linde as new characters, the A Brush in the Teeth, Princess Minerva, and Knorda Market history battles, new support conversations, and costumes for Marth, Caeda, Tiki and Lyn.

**Twilight Princess Pack[HW] – DLC for Hyrule Warriors that includes Twili Midna as a new character, the Dominion Rod as a new weapon for Zelda, and new costumes for Link and Zelda.

*Hyrule Warriors: Definitive Edition does not have any separate DLC. It instead has all of the combined features, modes, content updates and DLC of Hyrule Warriors and Hyrule Warriors Legends preinstalled.

**Included in Hyrule Warriors: Legends

 

Leave a Comment

error: Alert: Content is protected !!